Better Balanced Game v5.x

Better Balanced Game version 5.1 changes and updates to Civilization VI

BBG 5.1.6 Patchnotes

1) BBCC renamed to BCY (Balanced City Yields)

2) BCY has 2 adjustable settings:
First = Affected Cities (OFF(default), ON, Capitals Only)
Second = City Center Yields (Standard, NO RNG, Legacy)

Guaranteed Yield: Flat Tiles: 3food 1prod 0 gold 0 faith 0 sci 0 culture, Hill Tiles: 2 food 2 prod 0 gold 0 faith 0 sci 0 cult

Second Option tells you how the yields are calculated:

Standard: Guaranteed Yields: Works only on Flat Grass and Plains, Plains Hill and Grass Hills. City-centers gain guaranteed yields, unless tile yield exceeds one of the guaranteed yields due to presence of resource or resource reveal.

Examples: plains wheat settle is 3 1 and not 2 1. Plains Maize Settle is 2 1 2. Plains Horse is 3 1 (before reveal) and 2 2 after reveal.

NO RNG: City-Center Yields are always 3 1 (flat) and 2 2 (for hills).
Explanation: governors, pantheons, natural wonder yields, disasters and leader/civilization abilities do not affect that. It always stays fixed. Example: If you settle say a Roraima (3 tile) with Plain Hill Woods and Spice on it you will get 2 2.
Legacy: The original implementation: each yield is maximum between guaranteed yield and tile yield after removing of the removable feature.

BBG 5.1.4 Patchnotes

Julius Caesar

Gold for conquest – unchanged
Caesar receives the most advanced researched melee unit for free when he settles a city (including capital).

Caesar obtains a Wildcard Policy slot if he managed to capture and retain at least one city, founded by a Major Player, from a Major player.
If Caesar captures a city state or city-state owned by player => No Wildcard.
If Caesar captures a free city that he didn’t capture before from a player (random loyalty flips) => No wildcard.
If Caesar captures a city and razes it => No wildcard
If Caesar loses last of his conquests => He loses his extra Wildcard

Saladin (Sultan)

100% flanking and support bonus to all units (except land ranged and naval ranged).

Arabia

Holy Site and Campus grant each other standard (+1) adjacency was moved from Saladin (Vizier), so sultan can benefit from it as well.

Mvemba a Nzinga

Free Relics from Government Plaza building bonus was moved from Kongo civ. Ignoring Woods/Rainforest movement bonus was moved from Kongo civ.

Nzinga Mbande

+10% bonus doesn’t affect Capital. Rest unchanged.

Abraham Lincoln

+100% production towards Industrial Zone districts (Japan-like).
+2 amenities per industrial zone district (missed description by Firaxis).
TIP: there’s no Amenity penalty from Plantations, it isn’t a bonus of Lincoln, lol.

Babylon

After permaban in competitive for nearly 2 years, we have given up for indefinite amount of time on the original design that forces Babylon to play around Eurekas and suffers a penalty otherwise.
Now it has bonus:
Free Tech boost when completing a Library.
Hope that Babylon will see some 4v4 play and give us more inspiration as a community for further improving/balancing the civ

General Bug Fixes

1) Healing Waters (Enhancer Belief) works as intended, instead of providing extra healing unconditionally everywhere on the map, once you adopted the belief.
2) Moksha Patron Saint Promotion (R2) grants now first free promo for monk (not second free promo), instead of nothing.

QoL & General changes:

– Railroads cost 2 iron (from 1 iron 1 coal)
– Swords cost 8 iron (from 5). Men at Arm now cost 8 iron also
– Helicopter movement reduced to 5 (from 6)
– Add “recon unit” class to the already existing +50% infantry production cards (Craftmanship/Feudalism/Nationalism/Mobilization)
– Intel Agency buff: +1 spy capacity and 50% prod towards spies

Pantheon Change:
– Goddess of the Hunt will now be +1food +2gold for improved camps (from +1prod/+1food)

Wonder Balance:
– Statue of Zeus reduce to 35% prod (from +50%)

Civilizations balance:

Gaul nerf:
– stone bias reduced to T5 (from T3)
Eleanor nerf for both France & England:
– reduce the yields from great works to 1 (previously 2)
Rome nerf:
– Remove culture from bath
Ethiopia buff/adjust
– Oromo change to +1 movement if starting on a hill (from no penality on hills)
– Rockhewn Church restore faith adjency from mountains Australia adjust
– Outback move additional production adjacencies to industrialisation (from steam power)
Nubia buff
– Change plains bias to T2 (from T4)
Ottoman buff
– Barbary Corsair grant them the ability to move in ocean tiles without the Cartography technology
– Ibrahim second propotion on the right change. Remove existing one and replace by “+1movement for units 10 tiles around the city Ibrahim is in”
– Grant Ottoman a Tier 3 River bias
Sumeria:
– Warcart back to 20 combat strength (from 27) and to 20 production online speed (from 22)
– Sumeria now starts the game with a warcart again
France:
– Chateau base culture is reduced to 1 (from 2)

Other changes:

Warrior Monks:
– Reduce their base strength to 28 (from 31)
– Kotoku-in allows the purchase of Warrior Monks even if you don’t have religion
– Warrior Monks no longer interact with the congress that was previously giving them +10 combat strength
– Monk religious spread when defeating an enemy unit has been nerfed and now acts like Byzantium: 5 tile radius and 5x strength of the defeated unit

Bug Fixes:

– [FIXED] Display traders from capital in the “possible trade routes” panel. ==> It was not possible to preview trade routes from capital previously
– [FIXED] Free Inquiry will now work correctly
– [FIXED] Warcart costs 120 gold to buy but 20 prod to build
– [FIXED] Portugal traders visual BUG
– [FIXED] France spy doesn’t have extra promotions if you move it before choosing a promote
– [FIXED] Nan Madol values correctly apply when you vote for congress that is suppose to disable cultural city states bonuses
– [FIXED] Kongo will now benefit from founder beliefs correctly

Better Balanced Game version 5.0 changes and updates to Civilization VI

– Nerf spain mission (-1 faith, -1 food)
– Nerf spain mission, “foreign continent” will be changed by “if more than 8 tiles from the capital”
– Nerf spain district bonus production +25%, “foreign continent” will be changed by “if more than 8 tiles from the capital”
– Nerf mapuche (malon riders pillage cost 3PM but got free promotion instead)
– Nerf mali chop value by 30%
– Railroads on scientific theory instead of steam power
– Balance natural wonders: Matterhorn doesn’t give +2 (keep only free movement on hills)
– Balance natural wonders: (giant causeway gives only +3 in attack)
– Dido revert PM on settlers in water (now 4 instead of 3)
– Missile Cruiser +1 range (now 4 instead of 3)
– Statue of liberty diplomatic point reduce from 4 to 3
– Teddy Rough Riders unique unit strength will be reduced by 3 to be on par with standard cuirassier

Bug Fixes Major

– Fixed a Firaxis Bug (with Unit Gains Free Promotion Modifier) where an Upgradable UU that starts with a free promotion would lose all the exp it had on prebuilds prior to upgrading, down to 15. Bug was affecting Nau, Janissaries and as of BBG5.0.0 Malon Raider, if the player had prebuilds with 15 exp or more (lvl2 and higher), and was not affecting lvl1 units.

Bug Fixes Minor

– Fixed a Firaxis Bug with Golden Gate Bridge. Bridge was not passable if the exit side had a cliff. Some bug has been fixed by dev team also:
GDR/Planes combat bonus are now consistent on mapuches/scythia/aztec/byzantium
Housing now correctly works on ziggurats & chateaux
Rocket Artillery are now correctly affected by red card for production of siege units
Fix Ayutthaya to 20% (was 30% displayed as 10%)

Great People Rework

Boudica –> from “Convert adjacent barbarian units” to “create a military engineer”
Æthelflæd –> from “Grants +2 Loyalty per turn for this city. ” to “Instantly creates a trebuchet with a promotion”
Ana Nzinga –> from “Gain a free Envoy. ” to “Gain 2 free Envoys”
Jeanne d’Arc –> from “Creates a Relic” to “Creates 1 relic. Has 2 charges”
Dandara –> from “Grants a Warrior Monk with one promotion level.” to “Instantly creates the most advanced support unit you can create”
José de San Martín –> from +4 loyalty to “Instantly creates a Tank unit with one promotion level. +2 oil per turn”
Rani Lakshmibai –> from “Instantly creates a Cavalry unit with one promotion level. ” to “Instantly creates a Helicopter unit with one promotion level. “
Tupac Amaru –> from “Grants a Musketman in each of the target city’s indefensible and undefended districts. ” to “Grants an Infantry in each of the target city’s indefensible and undefended districts. “
Douglas MacArthur ==> from “Instantly creates a Tank unit with one promotion level. ” to “Instantly creates a Tank unit with one promotion level. +2 Uranium per turn”
Dwight Eisenhower ==> from “+5% Production towards military units. ” to “+15% Production towards military units. “
Sudirman ==> from “+6 loyalty” to “Instantly creates a Fighter unit with one promotion level in a city center. +2 Aluminum per turn”

Mimar Sinan ==> from “Culture Bomb adjacent tiles when completing an Industrial Zone in any city” to “+1 Housing for this city, +1 Amenity for this city. 2 charges”
Alvar Aalto ==> from “This city provides +1 Appeal to any tile it owns. ” to “This city provides +1 Appeal to any tile it owns and +2 gold per breathtaking tile in this city. “

Jamsetji Tata ==> from “Campus districts provide +10 Tourism. ” to “Campus districts provide +50 Tourism. “
Masaru Ibuka ==> from “Industrial Zone districts provide +10 Tourism. ” to “Industrial Zone districts provide +50 Tourism. “
Raja Todar Mal ==> from “Gain an Envoy. Domestic Trade Routes gain +0.5 Gold per district at the destination. ” to “Gain an Envoy. Domestic Trade Routes gain +1 Gold per district at the destination. “
John Spilsbury ==> from “Creates one copy of Toys , which provides +4 Amenities. ” to “Creates two copies of Toys, which provide +4 Amenities.”
Stamford Raffles ==> from “Absorbs this City-state into your empire. Grants you +10 Loyalty per turn in the city” to “Absorbs this City-state into your empire. Grants you +10 Loyalty per turn in the city. Can be an enemy City-state”
Sarah Breedlove ==> from “+25% Tourism rate towards other civilizations you have a Trade Route to.” to “+25% Tourism rate towards other civilizations you have a Trade Route to. Increases trade route capacity by 1”

Dmitri Mendeleev ==> from “Triggers the Eureka for Chemistry and one random technology from the Industrial era. ” to “Triggers the Eureka for Chemistry and one random technology from the Industrial era. Grants +50% production toward research labs”
Margaret Mead => from “Gain 1000 Science and Culture (on Standard speed). ” to “Gain 2000 Science and Culture (on Standard speed). “
Alfred Nobel => In addition of previous bonuses, now grants +1 diplomatic point Alan Turing => add the line “if you already have the computers eureka, grants you the technology for free”

Warrior Monk Rework

1) Monk acts as a MELEE UNIT, except for bonus vs anticav ==> Commentary: This allows Monk to benefit from all civilizations’/leaders’ unique combat/movement bonuses, governments, cards, wonders and natural wonders combat/movement modifiers. It used to be inconsistent in the past: e.g. Oligarchy worked, Fascism didn’t. Wars of Religion worked, Twilight Valor didn’t. Giant Causeway worked, Matterhorn didn’t. Giving Monk the ability to kill anticav easier didn’t make sense thematically and deviated too much from the original Firaxis design.
2) Monk now can receive bonus experience from Barracks, Armories, Military Academies and Great General Retire Ability as well as Kabul bonus.
3) Reverted Wall Breaker Ability (BBG ability: Monk Ignored Walls all Game). Instead Monk works correctly with Ram/Siege Tower and Akkad.
4) Monk Receives +5 CS +1MS from Great General of any era and not just Comandante General. ==> Commentary: Fix Firaxis inconsistency when it comes to this unit

Rework

1) Monk can be purchased on SHRINES down from TEMPLES ==> Commentary: The Monk timing was too slow, and was easily defendable with swords and archers.
2) Monks base CS Reduced from 40 down to 31.
2.1) Monk receives Unique Ability: Battle Meditation. Gains +1CS per Civic researched up to and including Industrial Era Civics (up to +34). Cost also scales with progression through max(Civic, Tech) trees ==> Commentary: Allows Monk to stay relevant for a longer duration of the game, just like other Follower Beliefs. Numbers were adjusted so, that Monk is consistently slightly more expensive (in production equivalent) than non-unique units of the same CS, since they get stronger as they move to position to attack. Monk CS timing is a bit slower than standard unit of the same CS timing (If the player goes Pen Brush) and Significantly Slower (If player goes Monumentality)

Nerfs

1) Exploding Palm (T2 promo) +5 CS in all situations down From +10 CS in all situations
2) Cobra Strike (T4 promo) +7 CS in all situations down From +15 CS in all situations ==> Commentary: as Monks have scaling CS and Benefit from all the other combat bonuses, +10 and +15 in all situations was too strong, had to be toned down to be more consistent with other BBG combat modifiers

Nihang

1) Benefits from the General of Any Era
2) Can use Ram/ Siege Tower Akkad
3) Is affected by Battlecry Promotion (T1 Melee)
4) Battlecry affects Monks, Nihangs, Recon ==> Commentary: Original Firaxis description read: +7 vs Mele and Ranged, while in actuality it was +7 vs Mele Range and Anticav. Nihangs count as a mele, but aren’t affected. Monks are their own class, but well executed monk push should have a counterplay. Recon was added to the mix, as it provides no significant gameplay change (outside cree scout rush). Now warriors have the tools to defend it better, as well as breaking 1 tile chokes controlled by scouts with the same era units. Firaxis designed melee units to be slow, but if they come close, they are a force to be reconned for everyone who is not mounted.

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