• A player can request only one ‘remap’ on or before turn 10. It requires a unanimous vote to pass.  This applies to remap votes with no screenshot.
    • Only a max of 2 players may propose remaps votes, so as to avoid lots of separate votes.
    • Upon a successful remap you may change your Civilization (To one in your draft)


    • – Team

        • A remap may be granted on or before turn 10 with a simple majority vote.
        • Each team gets only 1 remap request.
        • Upon a successful remap you may change your Civilization (To one in your draft)


      • – Automatic re-maps

        • On Pangaea, Highlands, and Seven Seas maps, If a player cannot settle 3 additional cities all within 5 tiles of where your settler spawned (must be accessible without crossing water, mountains, or other blocking features/terrains), an automatic remap will be granted. For all other maps it’s an additional 2 cities.
          Firaxis placement is an automatic remap.


      • – Overall

        • In a game with random civilizations, players must random again if a remap is agreed upon. Only by a simple majority vote may players keep the same civilizations.
        • Players are required to stay for the first 2 remaps. If a 3rd vote passes, they are allowed to leave the game before they join the 3rd remap lobby. If the player loads into the game, they forfeit their right to leave
        • Due to the timer beginning at the time of the civ draft, remaps do not reset the timer for a timed game.
        • If not using the Better Balanced Starts mod, a remap request must be granted if 2 players’ initial settlers are spawned (not settled) less than 9 tiles from each other or less than 6 tiles from a CS or less than 5 tiles from the edge of the map. Screenshot proof is required, but if proven, no vote is necessary and the remap request must be granted. 


      *Maori is an exception to all technical remap rules

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