All Exploits are considered cheating under the rules(para 23), unless white listed, all other exploits or cheats are banned and subject to punishments.

The Black list is the known exploits, not an exhaustive list and the Administration will punish any new exploits/cheating.

Whitelisted Exploits

– Production Rollover

Production can be saved for a maximum of one turn by either not choosing something to produce or clearing the production queue and letting the turn automatically roll over.

– Settler Lens

Using the settler lens (Default 4 on the keyboard) allows you to find other players and city state cities that are in fog of war, shown by red hexes up to 4 tiles away from a potential city.

– Loyalty Lens

Using the loyalty lens (Default ?? on the keyboard) gives a rough idea on where a player you have met is in relation to a city state, shown by the loyalty pressure, with -20 being the closest to the target player.

Blacklisted Exploits

– Aid Mission/Pillage/Loyalty Abuse

* You may not collude with another player to pillage and repair each others’ tiles. 

* You may not abuse loyalty and/or city-states to repeatedly pillage tiles or gain additional diplomatic favor from multiple liberations.

* You may not collude with another player to send resources back and forth during Send Aid missions.

* Aid missions are completely banned in team games

 

– Unit stacking

Units of the same type (land, naval, support, or religious) are generally not allowed to be stacked on the same tile in an area of active combat. A city is in an area of active combat if a warring opponent’s military unit is within three tiles of the city or its encampment.

In a Teamers game, the offending player (whose units are stacked) must unstack, make room to unstack, or shift+enter units to safety as the first action of their turn. If the offending player fails to do so, their opponent is entitled to a relobby.

In an FFA game, the offending player (whose units are stacked) must unstack, make room to unstack, or shift+enter units to safety as the first action of their turn. If the offending player fails to do so, he must delete units until no stacked units remain.

In all games:

– If the offending player cannot unstack, the stacked units must be deleted until only one of the unit’s type remains on the tile before taking other actions.

– If the offending player’s first move is to make room to unstack, or shift+enter units to safety, the player must continue to only unstack, make room to unstack, or shift+enter units to safety until all units are unstacked.

– If the opponent attacks in the area of active combat before the offending player has unstacked, the offending player may respond to the war moves before unstacking.

– Making room to unstack may not include an attack.

– If opposing players’ units are stacked, the player whose unit is stacked on top must unstack at the first available opportunity.

– Ships on land must be moved into water or a city center as soon as possible.

– Civilian units may be unstacked or deleted at the end of turn if they cannot be unstacked.

– Great People are not units and are not affected by this rule.

– Failing to unstack when required to do so is an unsportsmanship violation.

 

– Relic Abuse

You may not generate relics through collusion using Apostle and/or Missionary martyr abilities.

 

– Zone of Control Exploit

The use of the linking and unlinking mechanic of the game to bypass the zone of control on military units is strictly forbidden.

 

– Resource Duplication

You may not perform trades that would exploit a bug in which more resources can be generated than are available for trade.

 

– Spy Trading

Trading spies during the games is forbidden

 

– Amani Abuse

When at war, if you remove Amani from a city-state that you are suzerain of, you may not place her back into that city-state for 5 turns (so that she takes no less than 5 turns to re-establish). If you do so, any other player may request and must be granted a relobby.

 

– Duplicate Religion

If two Religions are founded with the same icon the game will bug, to avoid this it is required that icons are chosen separately, if two of the same icons are chosen, a re-lobby must occur on the turn of the duplicate icons being chosen as long as it was 5 or less turns ago.

FFA: Players may not coordinate founding a religion on the same turn to get the same beliefs. If it occurs no relobby will be enforced, but players will receive an infraction for unsportsmanlike penalty.

Teamers: In a team game it is forbidden to have duplicate beliefs within the team, if duplicate beliefs are chosen, a re-lobby must occur on the turn of the duplicate beliefs being chosen as long as it was 5 or less turns ago.

– District duplication

It is forbidden to use the production queue (or any other means) to circumvent construction conditions or limits of districts (example: neighbourhood districts)

 

– UI Exploit

A player cannot settle a city if the action acquires multiple UI’s (unique improvements) built from other cities.
*Only applies to UI’s that can only be built once per city

 

– Sweden Nobel Peace Prize

Gaining points in a World Congress competition by repeatedly trading favor is an exploit.

– GDR Corps/Army

Using a Great General to form a GDR corps or army is forbidden.

–  Third Party Tools

Use of third party tools is prohibited.

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