Individuals in a FFA

  • – Turn 1-49: Must be unanimous
    – Turn 50+: Requires all but 2 majority of the remaining players 

    • *Must be one of the last 3 players by Score
    • *Must not currently be holding a veto
    • *Must not be involved in an ongoing Emergency

Individuals on a Team

    • Turn 1-49: Must be unanimous
    • Turn 50+: Requires all but 2 majority of remaining team members

Entire Team (i.e. 2 v 2 v 2 v 2)

    • – Turn 1-49: Must be unanimous
    • – Turn 50+: Requires all but 2 majority of remaining teams
      • *Must be one of the last 3 teams by Score
      • *Must not currently be holding a veto
      • *Must not be involved in an ongoing Emergency

General 

– You are the only person who can initiate your own irrelevancy, by requesting a vote

    • – You do not get to vote on your own irrelevancy
    • – Votes before turn 50 must be unanimous
  • If you are successfully voted, irrelevant to the game, you may leave without penalty
    • *You must leave the game on that same turn that the vote took place
  • If the vote fails, you must wait 10 turns before holding another vote for your irrelevancy
  • If a player is successfully voted irrelevant, that civilization must remain an AI for the remainder of the game

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