Individuals in a FFA

  • – Turn 1-49: Must be unanimous
    – Turn 50+: Requires all but 2 majority of the remaining players 

    • *Must be one of the last 3 players by Score
    • *Must not currently be holding a veto
    • *Must not be involved in an ongoing Emergency

Individuals on a Team

    • Turn 1-49: Must be unanimous
    • Turn 50+: Requires all but 2 majority of remaining team members

Entire Team (i.e. 2 v 2 v 2 v 2)

    • – Turn 1-49: Must be unanimous
    • – Turn 50+: Requires all but 2 majority of remaining teams
      • *Must be one of the last 3 teams by Score
      • *Must not currently be holding a veto
      • *Must not be involved in an ongoing Emergency

General 

– You are the only person who can initiate your own irrelevancy, by requesting a vote

    • – You do not get to vote on your own irrelevancy
    • – Votes before turn 50 must be unanimous
  • If you are successfully voted, irrelevant to the game, you may leave without penalty
    • *IRR players can leave end of turn or beginning of next turn before making any moves. If they do not leave within this time, they must call another IRR vote
  • If a player is successfully voted irrelevant, that civilization must remain an AI for the remainder of the game
  • If the vote passes, you may leave without penalty on the same turn it occurred or at the beginning of the following turn before making any other moves. Failure to leave within that time frame or making any moves on the following turn nullifies the vote and you must wait 10 turns before asking for another one.
  • If the vote fails, you must wait 10 turns before holding another vote for your irrelevancy

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