General Voting

 

– Voting via Text

All votes need to be done primarily in the in-game chat. Votes in discord chat may only be held if the game is being relobbied. Voting via voice chat is no longer permitted. All votes should be held in the last 20 seconds of the turn while the game is paused unless the game has already been paused for another reason. Voting must not take place during a break and if a vote has been requested it must be completed before another vote can take place or a break is started. All votes must be done with a “+” or a “-“. Any other sign or verbal statement will not be taken into account.

 

– Voting Resolution

The host is responsible for resolving all votes. A vote is not considered complete until the host posts the outcome of the vote in the game text channel.

 

– Ties in votes

All vote ties are broken by the game host.

 

– 2 Minute Rule / Voting Time Limit

The 2 minute rule, which is in reference to voting, only applies to pauses. If you want to claim that someone did not vote within 2 minutes, the game must have been paused for 2 minutes. The 2 minute timer starts at the beginning of the pause. You have two minutes to submit your vote or you will be counted as voting to confirm the proposal. This time begins when the game has been paused after a vote has been posted.
All players without a veto are automatically a plus after 2 minutes, players with a veto are also automatically a plus after 10 minutes.
The 2 minute rule does not apply to votes done during relobbies.

 

– Leapfrogging & Ties

Ties and “leapfrogging” (placing ahead of someone above you) must be agreed upon by all players being surpassed and/or tied except for anyone being leapfrogged into first place.
The 2 minute rule for votes does not apply here.

 

– Relobby voting

If you wish to have a relobby for something that does not normally require one, like if you lost a settler to a flood on turn 4 and want to relobby to turn 2, you may now request one. It requires 66% or more of other players voting plus.

 

– Forcing Votes

Threatening to quit or sub out of a game in order to attempt to coerce a vote in the direction you want is considered to be attempting to force a vote. So don’t do that. The only threats that are allowed to be made in order to sway votes are threats of non-personal in game domination, like “i will send all of my army to you if you don’t vote plus for cc”.

    • Conceding

       

      – Basic Concede rules

      • – Games must be paused for voting during the last 20 seconds of the turn.
        – A 2 minute timer will begin while the game is paused, after the concede conditions have been clearly stated in text, and negotiations have concluded.
        *Concede conditions being modified resets the 2 minute timer.
      • – Players who have not voted after 2 minutes of the last concede conditions being stated in text will become pluses except for veto holders who lose their vote after 10 minutes
      • – First place cannot initiate a CC and has no vote in the decision
      • – The person who initiates the CC vote is automatically a plus
        • *The only time this is not true is during non-standard CC vote, like as a result of a quitter
          – CC votes must be 10 turns apart, unless there is a potential game ending issue, like a quit

      – If a player takes a city on the turn of a concede vote, they have the option to delay the concede vote until the next turn (Players that have taken a city and wish to delay the vote MUST state that they have taken a city in chat, eg,” -, took a city this turn” before the vote has concluded)

      Team Specific CC Rules
      • Requires plus from more than 50% of the remaining players on the team for the concede to pass
      • For multiple teams, use the table above and treat each team as a single + or – vote

      • Ancient Era Start
      Turns 01-80Unanimous
      Turns 81-100All but 1
      Turns 101+All but 2

       

      • Other Age Starts
      Starting AgeAll but 1All but 2
      Classical (40)91-115116+
      Medieval (71)106-130131+
      Renaissance (98)131-155156+
      Industrial (128)156-180181+
      Modern (158)176-200201+
      Atomic (183)Always ironman
      Info (208)Always ironman
    • Vetoes

       

      SCORE:
      • The players in 2nd and 3rd by score will both have a veto
      SCIENCE:
      • The player with the most science per turn will have a veto
      • The player with the most technologies researched will have a veto
      • Any player that has launched the earth satellite will have a veto
      CULTURE:
      • The player with the most foreign tourists will have a veto
      • Any player with tourism per turn over 500 will have a veto
      MILITARY:
      • The player with the highest military score will have a veto
      • Any player with 3 or more original capitals under their control
      RELIGION:
      • Players who have converted more than 30% of civs will have a veto

      DIPLOMACY:
      • Players who have more than 10 points will have a veto

      Players with a veto must state, that they are exercising their veto, in order to continue playing the game during a concede vote.

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