Global Changes
Game Mechanics & General Changes
Game Concepts
BCY: BCY now affects Desert and Tundra tiles
Economic Alliance: remove +1 production, now +6 Gold (from +6 Gold, +1 Production)
Happiness: Happy cities receive +8% yields (from +10%), Ecstatic Cities receive +16% yields (from +20%)
Exodus of the Evangelis (will be renamed): Exodus is entirely replaced with – +2 Horse and Iron per turn. +15% production toward military units, Military Unit maintenance reduced by 1 gold. Encampment and Encampment Buildings receive +1 Production and +1 Culture
Unit Support: Land units no longer provide support bonus in water
City States
Zanzibar: Amenities granted from Cinnamon and Cloves reduced to 4 each (from 6)
Districts, Buildings, and Improvements
Audience Chamber: +3 food (from +2)
Entertainment Complex: +2 amenities (from +1)
Governors
Pingala: +3 Science on Library, +5 Science on University, +7 Science on Research Lab (from 200% Campus adjacency)
Pantheons
Initiation Rites: producing military units grants 25% of the production value in Faith (from 30%)
Units
Machine Gun: +1 base movement, Advanced Ballistics moved up 1 era
Medic: Moved to Military Science (from Sanitation), grants +1 movement to melee, anti-cav, and ranged units
Siege Tower: obsoletes at Military Science (from Civil Engineering)
Wonders
Etemenanki: +1 Science on improved farm tiles within this city (from unimproved also)
Temple of Artemis: +3 Food (from +4) and +2 Housing (from +3)
Civilization / Leader Changes
Brazil: Minas – reduce by 5 combat strength. +1 production on unimproved rainforest at Construction.
Byzantium: Hippodrome – reduce amenities to 2 (from 3)
China, Wu Zetian: Remove free Spy if one dies or is captured
Colombia: +1 production per adjacent Hacienda moved to Mercantilism (from Rapid Deployment)
Germany, Ludwig: Finished and unfinished Wonders get an additional +1 Culture from each adjacent district at Political Philosophy
India: Varu – now cost 5 Horses (from 0)
India, Chandragupta: Shrines receive +1 Great General point
Maya: Observatory – reduce adjacency from plantation to 1 (from 2), Plantations receive +2 Science per adjacent Observatory at Education.
Rome, Julius Caesar: Reduce gold when taking a city or barbarian camp by 1/2
