Global Changes
Game Mechanics & General Changes
Game Concepts
Religious Alliance: +1 Food per Trade Route
Diplo Favor: Conquering a Capital now gives +2 Diplomatic Favor per turn instead of -2
Drums of War: +1 Production and +1 Culture now on Encampment buildings only, not on the district itself
Free Inquiry: Reduce bonus eureka to 5% (from 10%).
Unit Production Congress: Modified to +50% production/gold/faith (from +100%) or -25% production/gold/faith (from -50%)
City States
Armagh: Monasteries get +1 Food base (from +0) and +1 Faith per adjacent district at Reformed Church (from no scaling on faith adjacency)
Auckland: Now only works on improved tiles
Bandar Brunei: Additionally adds +2 gold on international Trade Routes
Caguana: Bateys receive +1 production per adjacent Strategic resource, +1 gold per adjacency Luxury and are now buildable on hills.
Cardiff: Additionally adds +1 Production and +1 Gold to Harbor buildings
Geneva: Entirely replaced with – Eurekas provide an additional +5% of the science cost for researching technologies
Granada: Alcazars receive +1 Production base and +1 Culture per adjacent Encampment
Hattusa: +2 of each discovered strategic even if you have one improved
Jerusalem: Additionally, each city with a Holy Site receives +1 Gold
Lahore: Nihang base strength is now 28 (from 25)
La Venta: Colossal Heads received +1 Food base and +1 Housing
Mexico City: Additionally aqueducts grant +1 amenity
Mogadishu: Additionally adds +2 gold on international Trade Routes
Rapa Nui: Moai can now be placed next to woods and rainforest
Samarkand: Trading Domes now give +2 gold and +1 faith on routes per Trading Dome (from +1 gold)
Singapore: Entirely replaced with: +2 Production per external Trade Route
Venice: +2 gold per Luxury in destination city (from +1)
Civics
Nationalism: Inspiration changed to: Own a level 3 land unit (from start a war using a Casus Belli)
Districts, Buildings, and Improvements
Dam and Canal: base cost now 36 (from 54), same as Aqueduct
Neighborhood: base cost now 40 (from 54)
Grove: +1 Food and Faith on tiles with Charming or less appeal, +1 Culture on Tiles with Charming appeal, +2 Food/Faith/Culture on tiles with Breathtaking appeal
Sanctuary: +1 Science and Gold if the tile is Charming or less appeal, +1 production if the tile is Charming, +2 Science/Gold/Production if the tile is Breathtaking Appeal
Hanger: +1 Aluminum when it is revealed
City Parks: Reduced from 3 culture to 2 culture
Fisheries: +1 Housing (from 0.5)
Fort: now gives +1 vision and are unlocked at Military Engineering (from Siege Tactics). The vision is also added to Roman Forts, Pa, Great Wall, and Alcazar
Airport: +1 Aluminum and +1 Uranium when it is revealed
Government
Autocracy: Additionally, Monuments give +1 Production and +1 Food if the city has a specialty district
Theocracy: Faith discount back to -15% (reverting the previous nerf now that Exodus of the Evangelis Golden Age is removed and stacking discounts for free religious units is no longer possible)
Governors
Magnus: +2 production and +2 food promotions on internal Trade Routes swapped
Great People
Zhou Daguan: Can be activated in any city state (from only if not at war)
Policies
Medina Quarter: +1 Housing per District (from +2 Housing in cities with 3 specialty districts)
Religion
Tithe: +3 Gold per city following your religion (from +2, this change reverts it to base game)
World Church: now +1 science per 4 citizens converted (from 3 citizens)
Cross-Cultural Dialog: now +1 culture per 4 citizens converted (from 3 citizens)
Units
Military Engineers: +1 Charge, now 3 (from 2)
Religion
Tithe: +3 Gold per city following your religion (from +2, this change reverts it to base game)
World Church: now +1 science per 4 citizens converted (from 3 citizens)
Cross-Cultural Dialog: now +1 culture per 4 citizens converted (from 3 citizens)
Civilization / Leader Changes
America, Teddy BM: Bonus yields on tiles from appeal delayed until Code of Laws
Arabia, Saladin (Sultan): -1 Gold maintenance for all military units
China, Qin-Shi (Mandate of Heaven): +1 Food per wonder built in the city
Egypt: District and Wonder production on rivers reduced to 20% (from 25%)
Egypt, Ptolemaic: Remove culture from floodplains resources. Keep food and revert to receiving the food turn 1.
France, Eleanor: +20% Production for Ancient and Classical wonders
Germany: Commercial Hubs culture bomb adjacent tiles
Germany, Ludwig: +1 Culture per adjacent district to wonders at Drama and Poetry (from Political Philosophy)
Hungary: Extra Diplomatic Policy Card removed
India, Gandhi: War weariness malus reduced to 50% (from 100%)
India, Chandragupta: +1 General point moved to Temple (from shrine)
Kongo, Mbande: Civilian units now ignore forest
Kongo, Mvemba: Receives +1 Gold and +0.2 Culture per citizen in a city following any religion
Macedon: Extra Military Policy Card removed
Mali: Production malus to -15% (from -20%).
Cities no longer receive any faith from adjacent desert tiles.
Holy Sites gain +1 adjacency from being placed on a desert tile.
Holy Sites gain +1 adjacency from being placed next to an Oasis tile.
Mali, Mansa Musa:
Remove free trade route capacity each golden era. Grant +1 trade route capacity at Banking
Maori: +1 Food on Fishing Boats delayed until after Celestial Navigation
Norway, Varangian: +1CS on attack for naval units per city-state that you are suzerain of.
Ottoman: +3CS for all siege units (from +5 vs city centers)
Ottoman, Mutheseem: +2CS for all military units while in a normal or dark age, doubled against civs that are also in a normal or dark age.
Sumeria: Ziggurat Faith delayed until Early Empire