Changes made to the Better Balanced Mod in version 3.13.6
– Teddy Bullmoose +1 culture and science for breaktaking at start
– Teddy Bullmoose +1 culture and science at enlightenment and astronomy
Changes made to the Better Balanced Mod in version 3.13.5
– great wall once again nerfed
– language updates
Changes made to the Better Balanced Mod in version 3.13.4
– china great wall back to vanilla version but retains +1 prod
– foreign spread beliefs remain foreign spread only (pilgrimage, cross cultural, world church)
– poland finish religion with sacred places bug fix
Changes made to the Better Balanced Mod in version 3.13.3
– all supported languages updated
– unique buildings for macedon and mongolia work with Lahore’s Nihangs
Changes made to the Better Balanced Mod in version 3.13.2
– china wonders yields bugfix
– great wall revamped, now +1 prod and half housing base, plus 1 food and gold per adj segment. also 1 culture per adj segment after castles
– sacred path reverted to 1.5 per forest (removing the .5 caused it not to work at all)
– some text fixes
– russian text updated
Changes made to the Better Balanced Mod in version 3.13.1
[UNITS]
– legions and immortals require 10 iron
– persian trade routes now max at 5 culture and 5 gold instead of 7
– Nubian archers ranged strength returned to firaxis value of 30
[GOVERNORS]
– liang’s right promotions getting rehaul
– no amenities along with the housing per district/wonder
– prod goes on resources instead of per pop
[CIVS]
– poland relic for completing religion fixed with new beliefs
– china gets +1 all yields for each wonder it constructs
– cothon bonus for settlers/boats reduced to 25% from 50%
[IMPROVEMENTS]
– haciencendas cannot be built on hills
– kurgans can be built on hills
– missions cannot be built next to each other and no more housing at civil service
– great wall gets +1 prod per adj great wall
[CITY-STATES]
– nihang units from lahore get +10 per 1st encampment building instead of 15
– ngazargamu bonus reduced to 10% per encampment building instead of 20%
[PANTHEONS]
– sacred path gives +1 adj for forests instead of 1.5
– work ethic returned to bbg version (prod based on shrine/temple faith output)
[RELIGIONS]
– Holy Water now +10 to all units within a city’s borders that follow your religion

