Better Balanced Game 5.3.x

BBG Patch v5.3.0

Global Changes

 

Alliances

Economic: +1 production / +6 gold for sender and receiver (from +0p/+4g)
Religious: +4 faith for sender and receiver (from +2f)

Districts / Buildings / Improvements

Railroads: reduce cost to 1 iron (from 2)

 

Game Mechanics

Fortification: +2 Combat Strength per turn of fortification up to a maximum of +4 CS (from +3 CS per turn, w/ max of +6 CS)
Disasters: Remove Droughts and Tornados entirely.  Reduce the chance for district and building pillages from all other disasters by 50%.

 

Great People

Rajendra: Activating the ability will now grant a privateer (from +3 CS on all naval units)
Francis Drake: Activating the ability will now grant +3 CS on all naval units (from granting a privateer)

 

Governors

Amani(in game text will now be updated, this change is live as of v5.2.11)

  • Base Ability: Can be assigned to a city-state, where she acts as 2 envoys. When established in a city-state, cities with a trade route to this city gain +2 food / +2 production as a modifier to city yields
  • 2nd right-side promotion: Provides +2 additional strategic resources for each one you have revealed (from +1)

Liang

 

  • Increase establishment to 4 turns (from 3)
  • City Parks: +2 housing (from +1), remove gold yields (from +3 gold)

Magnus

 

  • Surplus Logistics: +2 food on internal trade routes sent to this city, +20% growth in this city, +1 movement to settlers trained in this city
  • Provision: +2 production on internal trade routes sent to this city.  This city does not lose population when training settlers

 

Pantheons and Religion

City Patron: +40% production toward districts (from +50%)

Units

Sword UUs: all sword UUs to cost 5 iron (from 7)

Civilization Changes

 

Abraham Lincoln (buff):

  • +100% production toward aqueducts

Babylon (rework):

  • Palgum: change to +1 production on all farms regardless of freshwater (like regular watermill), +1 food on other improvements adjacent to freshwater

Chandra (buff)

  • Units produced in cities with a Shrine receive +1 movement and +1 combat strength
  • Units produced in cities with a Temple receive +1 sight and +1 combat strength (+2 total shrine + temple)
  • Units produced in cities with a Tier3 Worship Building receive +1 combat strength (+3 total shrine+temple+tier3)
  • Cities with a Tier3 Worship Building in their Holy Site will be able to directly train corps/armies at a discount without a military academy once reaching nationalism/mobilization.  Note that this stacks with the discount from also having a military academy.

Cleopatra, Ptolemaic (nerf):

  • Civ ability only works on city centers and improved tiles

Colombia (nerf):

  • The ability to promote and move is now limited to light and heavy cavalry, spies, and planes (from all unit types)

Cree (nerf):

  • Okihtcitaw: 15 combat strength base and +5 CS vs stronger units (from 20 CS base)

Dutch (buff):

  • Polders: unlocked at feudalism.  Now only require 1 adjacent land tile to be placed (from 2).  Provide +3 defensive fortification for Dutch units

Elizabeth I (rework):

  • Receive +1 Trade Route Capacity when reaching Shipbuilding, Exploration, and Mercantilism
  • Naval Raiders: +1 movement and +1 sight

Gaul (nerf):

  • Remove culture bomb on mines, grant culture bomb on Oppidum

Greece (buff):

  • Revert wildcard slot to Code of Laws (from Political Philosophy)

Khmer (revert):

  • Revert culture bombs on Holy Sites

Kongo (nerf):

  • Ngao: reduce to 2 movement (from 3), remove ability to move through rainforest (Mvemba still has this as a leader ability)

Ludwig II (nerf):

  • Ability now only applies to completed wonders

Mali (rework):

  • Revert all the BBG changes related to the 30% malus to clean the code
  • Revert gold on mines nerf
  • +2 faith if this city owns at least two desert tiles (from +1 faith per adjacent desert tile)
  • Suguba gives a 5% discount on gold and faith purchases (from 20%)
  • Can purchase desert tiles for 50% of the cost of a normal tile purchase

Maya (nerf):

  • Remove +3 combat strength within 6 tiles of your capital
  • Reduce extra yields to +5% (from +10%)
  • Reduce malus to -10% (from -15%)

Persia (rework):

  • Remove trader yields on civ ability
  • Cyrus: Add the old culture trade route ability to a Cyrus leader ability
  • Nader Shah: Add a new trade route ability that mirrors Cyrus, except with science and scales on Education and Scientific Theory
  • Immortal: 39 melee strength (from 36)
  • Pairidaeza: +1 base housing / +1 culture when next to city centers

Qin Shi, Unifier (buff):

  • +50% production toward encampment buildings
  • Barracks grants +2 slot for great works of writing
  • +1 great writer point per encampment

Ramses (nerf):

  • Adjust culture values on buildings/wonders to 10/25 (from 15/30)

Scotland (nerf):

  • Remove the +1 movement when starting on hills from builders

Sumeria (buff):

  • War Cart: Gains the ability for escorted units to inherit its movement (same as Keshig ability)

Spain (nerf):

  • +3 Combat strength due to religion (from +5 CS)

Sweden (buff):

  • +Non-capital cities receive an additional +2 food / +2 production base when settling on desert, tundra, or snow terrains

Vietnam (nerf):

  • +0 Combat Strength on features outside of Vietnam territory (from +2)

Zulu (nerf):

  • Remove +3 combat strength at nationalism (+2 at Mobilization remains)

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