Better Balanced Game 4.5.x

BBG Version 4.5.1

Civilizations:

Spain
– Trade route bonus yield for continent split reduced to x2 instead of x3.
– Fix mission double requirement (now require only theology).

Khmer
– Holy Site got major adjacency proximity bonus for food instead of getting food equals to holy site yield.

Mapuche
– Fix mapuche +5 against golden and heroic ages.

Units:
– Man at arms moved to military tactics.
– Infantery is correctly 75 strengh (was 72)

Miscellaneous :
– Fixed bugs in custom victory condition. (Faster RV and SV)

English, French, Russian and Korean texts are up to date.

BBG Version 4.5.0

Aztec
– Unique building stay at 3 culture

Australia
Digger combat to 78 (keep extra movment from BBG infantery buff)

Canada
Revert to Firaxis
No longer recieve food for tundra tile
No longer get food and production on parks
Mounties revert to Firaxis
Increased the yields of Mines and Lumbermills on Snow and Tundra to +2 Production.
Increased the yield of Camps on these terrains to +2 Food. Farms provide +2 Food on these terrains.

China
Now when completing a Wonder, receive a random Eureka and Inspiration from the era of the Wonder.

France
Château: +2 Culture and +1 Gold at base. +1 Culture for each adjacent wonder (increasing to +2 with Flight). +2 Gold for being on a River. Must be adjacent to a Bonus or Luxury resource not adjacent to another Château.
Garde Imperial: Combat Strength increased to 70 (was 65)

Georgia
Keep BBG 50% faith on kill online speed (Firaxis: 50% faith on kill normal speed)
Khevsur revert to Firaxis

Germany
T5 River Bias

Greece
+1 str for each red card
Hoplite 28 str (from 25)

Inca
Added +1 additional Production to Mountains when the game reaches the Industrial Era.
Inca Terrace Farm: Now gives +1 Housing (was +0.5).

Japan
Keep BBG T2 costal bias (Firaxis: no bias => T3 costal bias)

Khmer
Revert to Firaxis
No longer give a free Missionary on Prasat
No longer Trade routes to or from other civilizations give +2 Faith to both parties
Revert Domrey to Firaxis
Cities with an Aqueduct receive +1 Amenity from entertainment and +1 Faith for every Population. Farms provide +2 Food if adjacent to an Aqueduct and +1 Faith if adjacent to a Holy Site.
Holy Sites are granted a Major adjacency bonus with Rivers, a Culture Bomb, Food equal to its adjacency bonus, and +2 Housing, if on a River.
Prasat: +6 Faith. +0.5 Culture for every Population. Receive +10 Tourism per turn in cities with 10 population. Cities with 20 population are granted double this number.

Kongo
Relics, Artifacts, and Sculptures also give +1 Faith.
Removed Great Writers from his additional Great people points.

Korea
Science +1 science for mines adjancent to Seowons. Science +1 science for farms adjancent to Seawons.
Seawon still +2, +1 for every 2 mines and does culture bombs.

Mapuche
Toqui: Cities with an established Governor provide +5% Culture, +5% Production, and +10% Combat Experience towards all units trained in this city. These numbers are tripled in cities not founded by the Mapuche. All cities within 9 tiles of a city with your Governor gain +4 Loyalty per turn towards your civilization.
Swift Hawk: +5 Combat Strength when fighting Free Cities or civilizations that are in a Golden or Heroic Age. Defeating an enemy unit within the borders of an enemy city causes that city to lose 20 Loyalty and 40 Loyalty if that player is in a Golden or Heroic Age.
Still +5 combat strenght instead of +10
Chemamull revert to Firaxis
Malon Raider strenght change to 48, cost increased to 230

Maya
Farms now recieve +1 Production for every adjacent Observatory.
Non-capital cities within 6 hexes now also receive a Free builder when the city is founded.
Keep BBG Bias

Mongolia
Ordu now gives XP to Siege units
Keshig: Melee/Ranged Combat Strength increased to 35/45 (was 30/40). Costs 160 Production (was 180).

Netherlands
Trade Routes provide +2 Loyalty (was +1) per turn for the starting city.
Trade Routes sent or receive from a foreign civilization grant +2 Culture to the Netherlands. (Was already in BBG)

Nubia
+30% Production toward Ranged units.
Reverted Pyramid to Firaxis = (keep QoL valid placement, can be placed on plain, grassland and floodplain)

Ottomans
Added +1 Governor Title when Gunpowder Technology is unlocked.
Niter is now a Tier 5 start bias.

Persia
Appeal bonus reduced to +1 (was +2).

Poland
Taking territory from a foreign city with a Culture Bomb converts it to the majority religion (was only the religion founded by Poland).
Winged Hussar: Revert to Firaxis: Combat Strength increased to 64. Unlocks with Mercantilism. Replaces Cuirassier. Cost increased to 330. Maintenance increased to 5 Gold.

Russia
Reduced the number of free tiles in new cities to 5 (was 8).
Revert gpp to Firaxis: Moved the Great Writer point to the Shrine, the Great Artist point to the Temple, and the Great Musician point to the Tier 3 Worship building.

Spain
Trade Routes receive +3 Gold, +2 Faith, and +1 Production. Trade Routes between multiple continents receive triple these numbers. Cities not on your original Capital’s continent receive +25% production towards districts and a builder when founded.
Inquisitors can Remove Hersey one extra time. Inquisitors eliminate 100% of the presence of other Religions. Combat and Religious units have a +5 Combat Strength against players following other religions.
Keep BBG Mission
Removed coastal Bias and added T3 Geothermal.
Conquistador to 58 str.
[SPAIN HAS NOT BEEN BALANCED IN THE EARLY RELEASE]

Sumeria
DON’T get 5 Combat Strength to units when they and their ally are at war with a common foe.

Vietnam
Thành: No longer provides a Great General point.

Zulu
Isibongo: Buildings in the Ikanda receive +2 Gold and +1 Science (insead of +1 culture +1 gold)

General changes
Pikeman and Zulu’s Impi back to Military Tactics

UU Balancing
Black Army to 49 str (from 47 str)
Oromo to 48 str (from 46 str)
Rough Rider Revert to Firaxis
Mandekalu to 55 str (from 49)
Tagma to 50 str (from 48)
Toa to 38 str (from 40 str BBG)
Berserker to 48 str, +10 on attack and -5 on melee defense (from BBG 35 str, +15 on attack)